While I am not in the classroom this year, I have an open invitation from my former teaching partner to visit anytime. I created Breakout Games for Back to School and used one of my visits to play one of them with the 2nd graders.
If You Take a Mouse to School was inspired by the Book of the same name by Laura Numeroff. The Mouse was in our room last night and locked our crayons in the Breakout EDU box. He left clues around the room to help us. We need to read the clues, figure out the combinations to open the locks and get our crayons back! Clues include using the UV Flashlight to discover letters and try to create a word, reading a Reader's Theater Script and finding the number words, and counting markers. When playing the game with the whole class, the students are broken into smaller groups, and the clues are spread around the room. Playing Breakout EDU games allows students to try and fail, try again, fail again, try again and succeed. I find the brightest students struggle in the beginning because the clue is not always obvious and they need to think differently. I love to watch the students as the light bulb goes off and they figure it out. While the goal is students working together and cooperatively, we all know this is not always the reality. When the students do argue, and are ultimately unsuccessful in breaking out, the discussion that happens after in the debrief is where the real learning happens. It is the chance to have the students talk about how they worked, the good and the not so good, and think about how they could have been more successful. To learn more about Breakout EDU, visit breakoutedu.com.
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AuthorI teach technology to grades Preschool through 8th grade in the mornings, and 2nd grade math, science and religion in the afternoon.I love to share the ways we utilize technology to enhance our learning. Archives
September 2016
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