Students in grades 1st through 8th were given the chance to Breakout of Rudolph's Room. The second graders were happy to have another opportunity as some of them Failed the last time. Each class worked in groups of 3-4 students. They needed to crack a secret code, decipher clues on the tables and wall, find the hidden key and open 5 different locks to collect the clues to the final puzzle, get a small treat (candy canes of course), and Breakout from Rudolph's Room.
We love our Breakout Edu kit and can't wait to play more (learning!) games in the New Year.
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5th - 8th grade students explored Bitsbox this week. I signed up for a free teachers kit, and what arrived were pamphlets with codes. When students put the codes into the website, they were able to use the template to create a variety of apps. The students enjoyed it and when given free choice later in the week, Bitsbox was what they chose. I also noticed a lot of collaboration going on. Students were not quietly working on their own, but up and around the room, checking out what a friend was creating and sharing ideas. The students were engaged, excited and learning!
4th graders were excited to share their knowledge of coding with our Administrator. Brendan, Anyeh and Grace taught our principal to code using Scratch. They had fun demonstrating how to choose a sprite, make it move and add sound effects. The first graders showed our custodian how much fun coding with The Foos can be. Noah, Claire and Jack took Mr. Jose through several levels of The Foos, showing him how to move forward, jump and turn.
The second graders were trapped in Rudolph's Room! Rudolph was off at Reindeer Games Training Camp and somehow the second graders ended up in his room (apparently I went right, they went left.....) The door locked behind them and the only way to Breakout was to solve the puzzles that Rudolph left and discover the Secret Code to the Digital Door Lock. The puzzles were hidden in a letter Rudolph wrote to his mom and in Holiday Songs, on Christmas Trees and in a secret coded message. Rudolph also hid a key to one of the locks under a shelf. It took some work, but two groups were able to Breakout of Rudolph's Room in time and found a treat along the way. Unfortunately, the other three groups ran out of time and are still stuck in Rudolph's Room. Luckily the first two groups found the treat and shared that with the other groups before they broke out. This Breakout Game was created using the Breakout Edu kit. Visit http://www.breakoutedu.com/ to learn more.
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AuthorI teach technology to grades Preschool through 8th grade in the mornings, and 2nd grade math, science and religion in the afternoon.I love to share the ways we utilize technology to enhance our learning. Archives
September 2016
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